Technical:
This was the first time for me to use avid and I have heard of rumours (good and bad) about it. At start, it was slow for me because I was still figuring out where the all features were and this took some time.
One thing I liked at the start of using avid was that there was no rendering involved and I was relieved. This is because when it imports the clips, it converts them to an MXF file which is a powerful and flexible file format. It allows you to do any effects and play them in real time, which doesn't reduce your momentum when editing.
I had a hard time figuring out the shortcuts as I thought they might be similar to the ones in Adobe Premiere Pro. The is a keyboard (image below) that avid has which shows you all the shortcuts. This was very helpful to know as it made me edit the clips at a much faster pace.
Chris Hall also mentioned about an actual avid keyboard which shows all the default shortcuts on it. This keyboard is available on amazon for £59.99 which is useful to new editors who are learning to use the software but not essential. I wont buy one now but I am considering for future purpose if I continue to use avid.
One thing I liked at the start of using avid was that there was no rendering involved and I was relieved. This is because when it imports the clips, it converts them to an MXF file which is a powerful and flexible file format. It allows you to do any effects and play them in real time, which doesn't reduce your momentum when editing.
I had a hard time figuring out the shortcuts as I thought they might be similar to the ones in Adobe Premiere Pro. The is a keyboard (image below) that avid has which shows you all the shortcuts. This was very helpful to know as it made me edit the clips at a much faster pace.
Chris Hall also mentioned about an actual avid keyboard which shows all the default shortcuts on it. This keyboard is available on amazon for £59.99 which is useful to new editors who are learning to use the software but not essential. I wont buy one now but I am considering for future purpose if I continue to use avid.
The only thing I need to improve is exporting. Every time I export a clip and convert it in mpeg stream-clip, something unexpected happens. Its either the video quality goes down or it comes out as a letter box. The best way to get better at it, is to try exporting as many times until I get it right.
These are the settings I have been using to export the files but the results are sometimes different. Mostly the saturation is reduced which has made it hard to colour correct. If I had to guess, it might have to do with the data rate and I might be compressing the clip too much.
I can safely say that my skills in using this software have improved and I'm confident enough to sit in front of it in the professional world and not get lost.
These are the settings I have been using to export the files but the results are sometimes different. Mostly the saturation is reduced which has made it hard to colour correct. If I had to guess, it might have to do with the data rate and I might be compressing the clip too much.
I can safely say that my skills in using this software have improved and I'm confident enough to sit in front of it in the professional world and not get lost.
Creative:
The one thing I struggled with the most on the three tasks was creating a story, establishing a character and pacing. These three elements work together because the pace influences the character and the character is what makes the story. Reading the book 'In The Blink Of an Eye' was very helpful as Walter Murch talks about the rule of six and how important these rules are.
- Emotion 51%
- Story 23%
- Rhythm 10%
- Eye-trace 7%
- Two-dimensional plane of screen 5%
- Three-dimensional space of action 4%
From reading about these rules, the one rule that had the most effect on my editing was rhythm. My rough cuts were lacking in momentum and rhythm. The question was then how do I create rhythm. Its all about the performance of the character and how they move within the frame of the film.
The book '100 Ideas That Change Film' talks about continuity editing and how F.W. Murnau and G.W. Pabst perfected this by cutting on movement. Cutting on movement makes the cuts smooth and when done correctly, the audience will barely notice it.
I started to apply this technique in Flatline and OOD and saw a big change. At first I was making a few mistakes where the performance wouldn't match the next shot by a few frames. This made the shots jump and made you aware that something is not right. The more scenes I edit, the more fluid the shots became. I used the same concept for my drama and was able to create something wonderful.
I'm not 100% there yet but would like to have more time to cut more scenes because I believe the most crucial rule in any film is emotion and without it, a film is not worth watching. And Murch also emphasises on emotion being the top rule that takes 51% of the entire film. I feel that I wasn't able to create a sense of emotion with the characters especially in the documentary edit. Documentary is all about the character and that was my weakest point. I failed to establish Addie as a character and would have liked to have more time to work more on him. For the comedy & drama its all about acting and if the performance is weak, it might be difficult to create emotion but it's still possible to create a story.
From my point, I think if we had started to edit the drama, then comedy and finish with the documentary, that would have been better. Because I learnt a lot from editing the drama and comedy and given more time, I'm confident I would be able to produce something better for the documentary.
Collaboration:
For this project I worked with Sebastian Wray. As a team we worked well with no conflicts or any misunderstandings. I really enjoyed bouncing ideas with him and working with someone who has a different perspective when it comes to editing was interesting. I was able to learn from him how to communicate your ideas and listen to he's ideas as well. Not all my ideas are great but two heads are better than one. I believe that as a team we were able to edit something creative within the time limit we had.
The only negative aspect I found out about working in pairs was reliability. There were times when I was free and he wasn't available to do the edit with me and sometimes the roles were reversed. To a certain point, I'm a faster editor than Sebastian but that does not mean I'm the best. He likes taking his time to get a full sense of everything where as I like trying a lot of things as fast as I can. I found this to slow me down because when I expected to receive half of the edit to combine to mine, he wouldn't be ready with his. It felt like a set back but allowed me to revisit my edit and do any additional corrections that needed to be done.
Through doing professional context, In the professional world there are times when editors come together to collaborate on certain projects and having done it for the first two task was good. It has given me a heads up of what to expect and how to treat the other person I'm working with. For example:
The only negative aspect I found out about working in pairs was reliability. There were times when I was free and he wasn't available to do the edit with me and sometimes the roles were reversed. To a certain point, I'm a faster editor than Sebastian but that does not mean I'm the best. He likes taking his time to get a full sense of everything where as I like trying a lot of things as fast as I can. I found this to slow me down because when I expected to receive half of the edit to combine to mine, he wouldn't be ready with his. It felt like a set back but allowed me to revisit my edit and do any additional corrections that needed to be done.
Through doing professional context, In the professional world there are times when editors come together to collaborate on certain projects and having done it for the first two task was good. It has given me a heads up of what to expect and how to treat the other person I'm working with. For example:
- Not to dismiss someone else's ideas
- Listen and communicate your ideas across in a non offensive way
- Respect each other's style of editing
- Don't try to dominate the other person as if you were better than them
I really enjoyed working with him and if we had to redo the project again, I would be happy to work with him again and in future projects.




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